149 research outputs found

    Tree, web and average web value for cycle-free directed graph games

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    On the class of cycle-free directed graph games with transferable utility solution concepts, called web values, are introduced axiomatically, each one with respect to some specific choice of a management team of the graph. We provide their explicit formula representation and simple recursive algorithms to calculate them. Additionally the efficiency and stability of web values are studied. Web values may be considered as natural extensions of the tree and sink values as has been defined correspondingly for rooted and sink forest graph games. In case the management team consists of all sources (sinks) in the graph a kind of tree (sink) value is obtained. In general, at a web value each player receives the worth of this player together with his subordinates minus the total worths of these subordinates. It implies that every coalition of players consisting of a player with all his subordinates receives precisely its worth. We also define the average web value as the average of web values over all management teams in the graph. As application the water distribution problem of a river with multiple sources, a delta and possibly islands is considered

    Tree-type values for cycle-free directed graph games

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    For arbitrary cycle-free directed graph games tree-type values are introduced axiomatically and their explicit formula representation is provided. These values may be considered as natural extensions of the tree and sink values as has been defined correspondingly for rooted and sink forest graph games. The main property for the tree value is that every player in the game receives the worth of this player together with his successors minus what these successors receive. It implies that every coalition of players consisting of one of the players with all his successors receives precisely its worth. Additionally their efficiency and stability are studied. Simple recursive algorithms to calculate the values are also provided. The application to the water distribution problem of a river with multiple sources, a delta and possibly islands is considered

    Overdemand and underdemand in economies with indivisible goods and unit demand

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    We study an economy where a collection of indivisible goods are sold to a set of buyers who want to buy at most one good. We characterize the set of Walrasian equilibrium price vectors in such an economy using sets of overdemanded and underdemanded goods. Further, we give characterizations for the minimum and the maximum Walrasian equilibrium price vectors of this economy. Using our characterizations, we give a suncient set of rules that generates a broad class of ascending and descending auctions in which truthful bidding is an ex post Nash equilibrium.

    Characterization of the walrasian equilibria of the assignment model

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    We study the assignment model where a collection of indivisible goods are sold to a set of buyers who want to buy at most one good. We characterize the extreme and interior points of the set of Walrasian equilibrium price vectors for this model. Our characterizations are in terms of demand sets of buyers. Using these characterizations, we also give a unique characterization of the minimum and the maximum Walrasian equilibrium price vectors. Also, necessary and suncient conditions are given under which the interior of the set of Walrasian equilibrium price vectors is non-empty. Several of the results are derived by interpreting Walrasian equilibrium price vectors as potential functions of an appropriate directed graph.

    A Characterization of the average tree solution for tree games

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    For the class of tree games, a new solution called the average tree solution has been proposed recently. We provide a characterization of this solution. This characterization underlines an important difference, in terms of symmetric treatment of the agents, between the average tree solution and the Myerson value for the class of tree games.tree, graph games, Myerson value, Shapley value

    Equivalence and axiomatization of solutions for cooperative games with circular communication structure

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    We study cooperative games with transferable utility and limited cooperation possibilities. The focus is on communication structures where the set of players forms a circle, so that the possibilities of cooperation are represented by the connected sets of nodes of an undirected circular graph. Single-valued solutions are considered which are the average of specific marginal vectors. A marginal vector is deduced from a permutation on the player set and assigns as payoff to a player his marginal contribution when he joins his predecessors in the permutation. We compare the collection of all marginal vectors that are deduced from the permutations in which every player is connected to his immediate predecessor with the one deduced from the permutations in which every player is connected to at least one of his predecessors. The average of the first collection yields the average tree solution and the average of the second one is the Shapley value for augmenting systems. Although the two collections of marginal vectors are different and the second collection contains the first one, it turns out that both solutions coincide on the class of circular graph games. Further, an axiomatization of the solution is given using efficiency, linearity, some restricted dummy property, and some kind of symmetry

    Tree, web and average web value for cycle-free directed graph games

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    On the class of cycle-free directed graph games with transferable utility solution concepts, called web values, are introduced axiomatically, each one with respect to a chosen coalition of players that is assumed to be an anti-chain in the directed graph and is considered as a management team. We provide their explicit formula representation and simple recursive algorithms to calculate them. Additionally the efficiency and stability of web values are studied. Web values may be considered as natural extensions of the tree and sink values as has been defined correspondingly for rooted and sink forest graph games. In case the management team consists of all sources (sinks) in the graph a kind of tree (sink) value is obtained. In general, at a web value each player receives the worth of this player together with his subordinates minus the total worths of these subordinates. It implies that every coalition of players consisting of a player with all his subordinates receives precisely its worth. We also define the average web value as the average of web values over all management teams in the graph. As application the water distribution problem of a river with multiple sources, a delta and possibly islands is considered

    Two solution concepts for TU games with cycle-free directed cooperation structures

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    The Shapley value for directed graph games

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    The Shapley value for directed graph (digraph) games, TU games with limited cooperation introduced by an arbitrary digraph prescribing the dominance relation among the players, is introduced. It is dened as the average of marginal contribution vectors corresponding to all permutations that do not violate the subordination of players. We assume that in order to cooperate players may join only coalitions containing no players dominating them. Properties of this solution are studied and a convexity type condition is provided that guarantees its stability with respect to an appropriately dened core concept. An axiomatization for cycle digraph games for which the digraphs are directed cycles is obtained

    The Component Fairness Solution for Cycle- Free Graph Games

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    In this paper we study cooperative games with limited cooperation possibilities, representedby an undirected cycle-free communication graph. Players in the game can cooperate if andonly if they are connected in the graph, i.e. they can communicate with one another. Weintroduce a new single-valued solution concept, the component fairness solution. Our solution is characterized by component efficiency and component fairness. The interpretationof component fairness is that deleting a link between two players yields for both resultingcomponents the same average change in payoff, where the average is taken over the players in the component. Component fairness replaces the axiom of fairness characterizing the Myerson value, where the players whose link is deleted face the same loss in payoff. Thecomponent fairness solution is always in the core of the restricted game in case the gameis superadditive and can be easily computed as the average of n specific marginal vectors,where n is the number of players. We also show that the component fairness solution canbe generated by a specific distribution of the Harsanyi-dividends.operations research and management science;
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